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©2009 *SkyWay
:iconskyway:

Artist's Comments

Original concept by Son Of Man

Some parts look blocky as this is only the lowpoly weapon with meshsmooth slapped onto it for better render.

Textured version [link]

moved to proper category

:D

Comments


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:iconhellion:
Here is a good concept!

I'm not quite sure exactly how you intend it to function (how you load it, how it feeds rounds into the chamber etc).

You need an ejection port somewhere.

I suggest you move what appears to be a selector safety (on the main body of the weapon just in front of the trigger on the left side) rearward so one could easily reach it with their thumb while gripping as if they were going to fire.

--
"Yeah, whatever, do what you want, I don't care."
:iconmusilowski:
Awesome. Can't wait to see a finished version. :D

--
Also known as Rask.

rdegree — *designerscouch — *fineart-photography — =Space-Club
:iconskyway:
Ejection port. I knew I forgot something :) Although this is the future so we could have caseless shotgun ammo :P

The magazine is at the back, so the pump mechanism fetches ammo from there. Its a similar system to the normal magazine-under-the-gun mechanism.

I'm gonna try moving that switch...but if it goes out of the first person camera I might have to leave it where it is. Eyecandy you know :)

And thanks for the comment. Always appreciated :)
:iconhellion:
I doubt we'll ever see caseless ammo in a firearm. Caseless bullets don't behave in a uniform enough fashion to obtain the high pressures needed for a highly performing cartridge. Plus, the material is exotic and expensive making it hard to train on. It also has the nasty habit of losing integrity over time while sitting in a mag or pouch. Not to mention the issues of if you don't get all the solvent out of your chamber, or you've got a little too much lube in there or the barrel (case disintegrates too soon). I think we'll be on brass and plastic until we come up with a whole new propulsion setup.

So the weapon loads like a bullpup... Okay. That's strange for a shotgun as it doesn't leave much room for your buffer spring.
If you're doing that might as well go semi-auto. Or semi-pump. No reason to do pump only.

--
"Yeah, whatever, do what you want, I don't care."
:icondekus:
hyvältä näyttää! vähä muovinen ehkä nytte.. pitäis olla vähä terävämmät muodot....

--
"Life is just a short period of time between birth and death..." -Dekus
"Truth is more important than facts" -Frank Lloyd Wright
"As long as it looks good, Does it have to make Sense?" -SPEARdesign
:iconskyway:
In games, everything is possible. Hence caseless ammo :P but yeah we won't do that in Angels Fall First.

Many strange design solutions are justified with saying "it has to look good in-game" and I'm gonna have to say that for that magazine setup. It's an issue of design mostly, as we can also say "it's the future, it works"

Now IF I would be designing a modern firearm, but its for a game. It just has to look good in action and as plausible as it can. A semi-auto would look more boring than just pump and so on :/

Trust me I've had long discussions (read, shoutmatches :P) about all this with our AD... It would be boring if it would be designed to be the most efficient shotgun/weapon possible. And boring = not good in a game.

But your words are heard. Thanks for them :)
:iconskyway:
juu sen takia sanoinki, et siinä on väliaikanen pehmennys.
:iconhellion:
Yeah I know gears of war they take the stocks off the guns because with their character models and movement animations they were clipping badly. That's an alright choice to make.

But, I know when I play games it helps with the immersion if the weapons aren't completely implausible or work in a way that seems mechanically impossible.

Semi-autos aren't necessarily less interesting than a pump. It's how you animate them that matters, you'll still have the rise from recoil, the case ejecting (which is really cool when you show it in the animation), watch the bolt come back and throw the round out. I think of the 1911 mod for Fallout 3, you can actually watch the slide rock back and case fly out with each round you fire. Same with similar weapons in Call of Duty 4.

IMO the more plausible you make things in the game, even if futuristic or far fetched, the more it adds to immersion and the player's investment in the game. Mass Effect is a great example of that.

--
"Yeah, whatever, do what you want, I don't care."
:iconskyway:
Yeh I do agree :) I'll make some changes and discuss things with the AD of our mod.

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April 23
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