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*SkyWay

artist o' many talents
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I suspected that they'd do this

Journal Entry: Thu Nov 5, 2009, 1:54 PM
Epic just released their Unreal Engine 3 for free.

Yes. FREE. Commercial use too, you have to pay Epic 25% of the income after 5000$, but that's a small price to pay.

[link]

AFF almost shat its pants :P

  • Mood: Awestruck
  • Listening to: UE3
  • Reading: UE3
  • Watching: UE3
  • Playing: UE3
  • Eating: UE3
  • Drinking: UE3

Next-Gen Hard Surface

Journal Entry: Thu Oct 8, 2009, 12:31 PM
[link] NGHS Website

Just posting this one for the public, it needs to be known and it needs more people :)

  • Mood: Content

Designs by me you can actually touch!

Journal Entry: Wed Sep 23, 2009, 11:19 AM
Yes, It's done, from this point forward I'm gonna tap into the market of graphical design, literally graphics in apparels (T-shirt and such)

[link] SkyWay @ Zazzle.com

And if you think the pricing is too high for the quality, then please tell that to me and justify it somehow :) Just so you know, I get about 5 US dollars out of each of those, so I think it's fair.

More designs to come, I plan to unwind from all my 3D work with these :P

  • Mood: Optimism
  • Listening to: AC/DC tag on Last.fm
  • Eating: burger
  • Drinking: cola

Long poll is long

Journal Entry: Thu Aug 27, 2009, 12:46 PM
A music video about a race/battle including : mechs, racing style

So it's decided. I shall make that then :P

No promises though, if real life kicks in then I most likely will not have the time to do that by myself.

  • Mood: Thanks
  • Watching: Kamen Rider Decade
  • Playing: Street Fighter IV

Answer from Bugbear after three months of waiting

Journal Entry: Thu Aug 13, 2009, 5:26 PM
And the answer is...



No.

(EDITS BELOW)

The reason for this answer boggled my mind a bit. Apparently I can't texture like they want. So anyone wanting to get there, this is not what they want :

[link]

[link]

That is what I gave to them as a proof of what I can do, texturewise. To this they said "We want someone who can texture photorealistically. Someone who can transfer a photo (of a buildings wall in my case) and not make any adjustments at all to it and use that photo as a texture straight away" That is really what they said.

That sounds very much like a thing I like to call CopyPasta so you can imagine my face when I read that. All the things I know, all the time I have put into learning those, all for naught. I should have just learned to copy and paste images from the internet, into a buildings wall and I would have been pro, none of this painstaking drawn by hand stuff, with dozens of layers...

Seriously, what a load of crap. If that is how they make their stuff then I don't want to be near them... ever. That is not what I want to do.

EDIT:

Okay...

I actually asked about this from the AD of Bugbear, who was nice and explained this all to me.
First of all, I didn't follow the ref to the point, the windows are the biggest difference to the ref as I went and lost control over my artistic side :P so one big fail there (i just thought they looked better that way >___> )

Then about the copying and such, they do it. It's very simple, they take a photo and put it on the model, minor cutting and adjusting is needed usually, especially when there's only one side of the building photographed, but nothing like what I do, with tiled textures which I make unique by hand. It's all about saving time with dozens of assets.

Oh well, I just have to learn this way of doing things.

EDIT OF EDIT :

And for those who may wonder what they gave me as a ref pic to follow

[link]

  • Mood: Optimism
  • Listening to: Carbon Based Lifeforms tag on Last.fm
  • Reading: David Eddings -The Sapphire Rose
  • Watching: Stargate Atlantis
  • Playing: Bionic Commando Rearmed
  • Eating: ice cream
  • Drinking: coke

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