And the answer is...
No.
(EDITS BELOW)
The reason for this answer boggled my mind a bit. Apparently I can't texture like they want. So anyone wanting to get there, this is not what they want :
[link][link]That is what I gave to them as a proof of what I can do, texturewise. To this they said "We want someone who can texture photorealistically. Someone who can transfer a photo (of a buildings wall in my case) and not make any adjustments at all to it and use that photo as a texture straight away" That is really what they said.
That sounds very much like a thing I like to call CopyPasta so you can imagine my face when I read that. All the things I know, all the time I have put into learning those, all for naught. I should have just learned to copy and paste images from the internet, into a buildings wall and I would have been pro, none of this painstaking drawn by hand stuff, with dozens of layers...
Seriously, what a load of crap. If that is how they make their stuff then I don't want to be near them... ever. That is not what I want to do.
EDIT:
Okay...
I actually asked about this from the AD of Bugbear, who was nice and explained this all to me.
First of all, I didn't follow the ref to the point, the windows are the biggest difference to the ref as I went and lost control over my artistic side

so one big fail there (i just thought they looked better that way >___> )
Then about the copying and such, they do it. It's very simple, they take a photo and put it on the model, minor cutting and adjusting is needed usually, especially when there's only one side of the building photographed, but nothing like what I do, with tiled textures which I make unique by hand. It's all about saving time with dozens of assets.
Oh well, I just have to learn this way of doing things.
EDIT OF EDIT :
And for those who may wonder what they gave me as a ref pic to follow
[link]